Normal Map Merger

This tool merges two normal maps, blending their alpha channels for per-pixel specular exponent values (brighter = shinier). Ensure the Advanced Lighting Model is enabled to see effects. Use OpenGL (Y+) for compatibility.

Examples: Combine "brick details" with "wall texture" for buildings, or "wrinkles" with "fabric". Intensity controls the blend of both normals and alpha channels.

Note: Per-pixel specular exponent is experimental and may not work as expected in some systems. Consider PBR Materials for modern projects.