Components Section
Albedo
Base color of the material
Transparency
Alpha channel or grayscale opacity
Occlusion
Ambient occlusion for shadows
Roughness
Surface roughness (0=smooth, 1=rough)
Metalness
Metallic property (0=non-metal, 1=metal)
Emissive
Self-illuminating parts of the material
Normal
Surface normal for lighting
PBR Material Maps Section
Color
Combined albedo and transparency
Metal
Occlusion (R), Roughness (G), Metalness (B)
Emissive
Emissive output
Normal
Normal map output
Usage Instructions
- Drag neutral images (white, black, normal, transparent, placeholder) from the sidebar to Component canvases (Albedo, Transparency, etc.) to set default textures.
- Drag and drop image files (PNG/JPEG), glTF files (.gltf/.glb), or folders onto Component or PBR canvases to load textures. Use the dialog to assign unknown textures.
- Drop a .gltf or .glb file onto a PBR canvas (Color, Metal, Emissive, Normal) to load textures into corresponding Component canvases.
- Adjust settings in the toolbar: select Max Size (8-2048 pixels), Format (PNG/JPEG), and toggle Lossless for export quality.
- Click "Save glTF" to export a glTF file with textures packed for Second Life (Metal map: Occlusion in R, Roughness in G, Metalness in B).
- Click "Clear" to reset all canvases to placeholder images.